So it’s back to the ol’ GBA for me for the Four Job Fiesta, as usual. Still one of Nintendo’s finest handhelds (and the battery life’s outstanding). I forgot the worst part of a Thief start, however: having to farm daggers in the ship graveyard.
I tried to start the FJF on Square-Enix’s mobile port of FFV, but I just can’t, what with the cartoonishly bad sprites (why is Galuf an elderly version of The Dude from The Big Lebowski?!), the Baby’s First UI, and the extremely sloppy controls.
Oh no, this is painfully cute - a Final Fantasy XI demake for Game Boy!
I always say I won’t register for the Final Fantasy V Four Job Fiesta, and then, I do it anyway. (This year, with #regadvance and #fifthjob).
Square-Enix’s misadventures in porting are a joy to read. And a little bit of a headache.
Helping out a junior dev today with some maintenance, which required me to go back and look at code that I’m fairly sure I wrote in 2008. I’m suddenly glad for what minimal commenting I did, because otherwise…
A lovely, rambly piece (or pieces) by Stephen “thecatamites” Murphy on his experiences in mid-2000s RPG Maker culture: A Dictionary of the Known World